It’s that time of year again when we take stock of the games that we have seen over the past year’s gaming and reflect on it for our listeners. This first “end of the year” episode has your three hosts basically gushing about the favorite games they have in their collections at this moment and why. If you’ve ever had your theories on the sort of games we love – now’s your time to test them out.
In this episode – we take obnoxious scheduling difficulties and make lemonade with them. That’s how this works right? This is a solo-mike episode where I spend some time talking about my whirlwind tour of PAX Unplugged, the people I saw, the people I didn’t see, and all the stuff that made the experience worth doing.
The short version – we’ve already started talking and making plans for next year. I’m coming back and InnRoads is coming with me!
Playtesting a game design is a hard process. It involves understanding the rules before you, building off of what has come before you, being willing to kill your darlings to find something better, and being willing take in even harsh criticism from others in order to hone that fine edge and get to the game that was meant to be. Sounds an awful lot like the process we take when we try to draw closer to God.
In this episode we talk about conventions we’re going to, we talk about things we’re seeing in the board gaming industry and how they may move forward, and, oh yeah, we welcome back Jeff Romo to the mics! We were so excited to have him back that we neglected to throw up an archive dive this episode, but it’ll be back next time.
In this episode – Daniel takes on his first shot to dive into games past and bring out some gems in the archive dive. He surfaces with two dice-related games (I know, surprise surprise) – Machi Koro, and Luchador, and even throws in a bit of his family history as an added bonus.
We also go about the business of announcing not just one, but two new titles that have received our InnRoads Approved seal – our nod to games with biblical and/or church history related themes that are fun and interesting to play regardless of a person’s faith statement or biblical literacy. It’s harder to find those than you’d think.
We’re proud to announce that Unauthorized from Chara Games and Indulgence from Restoration Games have been added to the list. We haven’t talked to anybody at Restoration Games yet, but you can find an interview with Pat Lysaght from Chara Games from when Unauthorized first hit Kickstarter here.
The start of this episode finds me introducing our first and only official segment here at GSP. We’re calling it the Archive Dive – an opportunity for us to highlight titles that are over a year old. We hope that it’ll remind folks that, while the new shiny is often pretty downright amazing, there’s good stuff already sitting on your shelf that has fallen off your radar.
To christen this new segment – I’ve got three for you. Seasons (released 2012), Castles of Burgundy (released 2011), and Citadels (2000). If you want to see the article I reference about Seasons – you can find it here.
The bulk of the episode, though, is dedicated to an update about what Jeff has been doing while off mics. We’ve been telling you that he’s been dealing with family related stuff- but that the story wasn’t ours to tell. It’s his – and he’s going to share it with you.
A conversation about what I should obtain for my next game purchase lead us to a discussion about the constant chase for getting all the newest and shiniest games on the market. How do we prioritize when to buy games, and what games do we buy? While the new games coming out are filled with great things, how many games sit idle on our shelves? How do we evaluate why our games are important to us and whether or not we actually need to get the game we want so badly now?
And maybe a brief moment about how Jerry Hawthorne and Plaid Hat Games made me cry.
Daniel returns for this episode with a recap of what he saw at Gen Con this year. While we do talk about some of the great games that Daniel played/saw at four of the best days of gaming – we also talk about how honest presence within the con demonstrates the power of the Gospel, and how a voice humble introduction can speak exponentially louder than a shouting voice of pity.
Many of our usual hosts are off dealing with other things at the moment, so I asked our new intern Jonathan Campoverde to come on the podcast to tell our wonderful listeners a little bit about himself.
In this episode, we talk about some of the announcements blowing open the doors of Gen Con (Restoration Games announcing Fireball Island, Plaid Hat announcing Stuffed fables, and – of course – FFG’s announcement of Star Wars: Legion), talk about our wonderful intern and what he hopes to see in this next year with us, and discuss the church’s perception of what constitutes ministry and the way we go about sharing the Gospel.
We start out briefly talking about Daniel’s latest raffle and our participation in #GenCant – before getting into the meat of our discussion. Following part 1, we bring you our 2nd pre-Gen Con podcast featuring the games we are most excited about at this year’s event. You can also find more suggestions on my twodifferent Gen Con previews at the InnRoads site.
This first installment of two Gen Con focused episodes of GSP. In this episode, we talk about the overall experience of Gen Con and while we think it’s worth going. We talk about the experiences we’ve had, the feeling of being among the people, and the overall excitement of being involved in the USA’s largest gaming convention.
In the next episode, we’ll be tackling the games that are being released at this year’s event and what has our attention
If you want to read the previous article I mention in this episode, you can find it here.